
The Necromancer is the third playable class in Loop Hero, and unlocks after constructing the Crypt.#10 jay jay the dank planezinho 6:51pm Originally posted by Killial: wfdb header file Counter is great for him *most* of the time but is worse for him than evade for that specific fight. You can also out tank the priestess with a bit of RNG. Immediately after looping the fire spawn the next boss then place more cards.
If you learned something useful from this guide, be sure to visit our other Loop Hero guides listed below. You’ll get a significant amount of health from killing enemies with souls, as well as an extra life.
Necromancer – While it can be tempting to use, you’re much better off with the Ancestral Crypt golden card. 0.Loop Hero - Ancestral Crypt Guide - Slyther Games +2% base HP for each adjacent rock or mountainĭoubles effects of adjacent landscape tilesįirst river tile can only be placed on perimeter, subsequent rivers must build on the first +1% base HP for each adjacent rock or mountain Removes 2 unequipped items in exchange for a 20% damage reduction buff for 10 hitsĭoubles the effect of a day on adjacent tiles Remove the grove, forest, or thicket from a blood groveĪ river tile becomes a reed when it touches the road Must be placed touching a grove, thicket or forestĭevours enemies with less than 20% health
One appears per 10 mountain/rock tiles placedīookery becomes an abandoned bookery after 20 exchangesĭevours enemies with less than 15% health One appears per 10 forest/thicket tiles placedĪllows rivers to touch the road and pass underĪdds vampires to combat on adjacent tilesĭefeated enemies on adjacent tiles might become ghostsĭecreases the maximum number of enemies on adjacent tiles Remove the attached village from a wheat field Must be placed touching a village, +5*loop healing village's effect Wasteland where two battle fields overlapĪ ransacked village becomes count's lands after 3 loops You’ll see notes on their placement, effects, and any anything else we thought was relevant. They change aspects of your hero like decreasing HP in exchange for extra healing.īelow, you’ll find a table with every Loop Hero card and tile - including combo tiles.
Golden cards are rewards you’ll unlock. These tend to belong in the landscape (away from the loop). Special cards are rarer and modify gameplay in some way, like generating extra resources (treasury) or speeding up time (temporal beacon). Landscape cards sit out in the void and do things like add to the hero’s max HP (rocks and mountains) or heal them every morning (meadows). For example, a vampire mansion goes right next to (but not on) the loop, and adds vampires to combat in adjacent tiles. Roadside cards modify touching or adjacent tiles, usually by adding enemies. For example, a cemetery goes on the loop and spawns a skeleton every three days. These tend to be new terrains that generate enemies. Road cards replace wasteland tiles on the loop. The cards in your Loop Hero deck fall into five types (we’re reusing some of the types from above here): You’ll also see it when you drag the cards onto the … board? loop? into the void? Types of cards, explained Those are illustrated on the right side of our image above. Adjacent means the eight tiles around it, while touching only refers to the four tiles orthogonal to it. Landscape cards can’t touch the road (can’t be placed within one tile of the road).Ĭard interactions depend on the words adjacent or touching in their descriptions. These cards replace the default wasteland tiles. Graphic: Jeffrey Parkin | Sources: Four Quarters/Devolver Digital via Polygon You can see the differences in the handy illustration below. Road, roadside, and landscape card placementĮvery Loop Hero card falls into three broad categories based on their valid placement locations: cards that are placed on the road, along the roadside, or in the landscape. In this Loop Hero guide, we’ll list every Loop Hero card and tile, their placement requirements, and what they do. With dozens of cards, combos, interactions, and synergies between them, it’s hard to keep track of everything, let alone placement.
In Loop Hero, you build out the world with cards, and each card creates a tile with its own effects - things like spawning enemies and resources.